Archive for February, 2010

9. FIFA 10

Posted in Game Review, Games with tags , , , , , on February 7, 2010 by Bjorn Grainger

I umm-ed and ahhed for a long time about putting this in my top games. I mean, football is football, isn’t it? Make the grass green, the ball white, and the winner is the one who can it in the net the most. How hard can it be? Well, quite difficult, actually. Earlier FIFA games looked good but played like dogs. They always lost out in the gameplay stakes to Konami’s Pro Evolution Soccer. The balance of power has tipped towards FIFA in recent years. It is fast becoming the game real football fans play, and in my last few sessions I have been convinced too. By getting the ingredients right, it has become nearly as wonderful and heart-breaking as the real thing.

At first, you’d be hard pressed to see any cosmetic differences between FIFA 10 and its previous iterations. Electronic Arts have always been masters of flashy presentation, and nothing changes here. The majority of the players look pretty much like whom they’re meant to, and all the stadia and such are represented in full HD creamy goodness. The menu screens are accompanied by bland, inoffensive pop from around the world. The booming roar of the crowd reverberates in realistic fashion out of the surround sound speakers, with tannoy announcements and commentary provided by Martin Tyler and Andy Gray giving it the ‘Sky’ big match feel. Whether that’s a good or bad thing comes down to your tolerance of their banter. As I have already said, EA excel at this stuff.

So what about the game mechanics? They tinker mostly, there are no wholesale changes. They’ve improved the AI (as they do every year, of course). The defence seems to be more switched on, they react more quickly and are less susceptible to the ball over the top like they were in earlier games. Goalkeepers have meant to have been improved, though I haven’t seen any evidence of that. It’s more of a challenge to score from outside the box and good crosses are slightly more difficult to do, but that makes more satisfying when you do manage to pull them off.

The biggest changes are you can now set up your own custom free-kick and corner set-pieces, and the 360 ball control. I know, that just sounds like a bullet point you’d see on the back of the box, but it really does add to the game. Before this you could only move in eight directions – up, down, left, right, and all those in-between. Instead of running and suddenly changing direction, you can now make long arching Theo Walcott-like runs down the wing, or bend your run to perfection to avoid offside when waiting for that killer through ball. It’s a game-changer.

In single player, you can play the computer, though that really isn’t too much fun. You can manage your own team, picking the squad and dealing the transfer market to improve your club and win the league. Where the most time has been lavished is on the Be A Pro section. This is where you take control of your own player in a single position and try to hone the perfect professional. You start in the lower leagues before climbing the divisions to find yourself at your dream club. Though, none of these options really interest me. Where I think FIFA 10 stands out is its online and multiplayer.

It was an earlier FIFA game (FIFA 06, I think, on the original Xbox) that helped soil my opinion of online gaming. When playing in a tournament, I was one nil up with only a couple of minutes to go and my opponent lost his connection, leading to a rematch. I played the rematch, was two nil up and it happened again. Connection lost. Rematch. I played a final time, was one nil up and the fucking French prick pulled it again. So I quit, and that twat went through by default! Things have improved drastically since then. If your opponent quits or loses connection, you are awarded a two nil win. There’s also a stat showing the percentage of games your opponent has failed to finish. If their DNF% is high, they tend to be shunned by the community.

I never play this game on my own. I only ever break it out when my friend comes around. We sometimes play each other (it’s usually fairly even, though he is better than me) but in recent times we’ve taken to playing on the same side, taking on opponents online. It’s such a joy. After an initial bedding in process, we’ve become attuned to each other’s playing styles and things have taken off. We are now racing up the rankings. I take real pleasure in the smallest of things. When defending, I always drop off the player while my friend always goes to the ball. If he should miss his tackle and fail to get the ball, I’m there as back up. This is done without words, just a natural understanding. The same goes for attacking, if my friend picks up the ball in midfield he knows I’ll be busting a gut to make a run forward. As someone who has no physical aptitude for the beautiful game but has loved it for many years, to be able to this stuff is an absolute delight. It is this feeling that makes it one of my favourite games of 2009.

10. Halo 3

Posted in Game Review, Games with tags , , , , , , , , , on February 6, 2010 by Bjorn Grainger

Ah, Halo. Halo, Halo, Halo. I remember when I first laid eyes on you. It was Boxing Day 2002, and I was up at my auntie’s. My cousin had got an Xbox for Christmas and was playing it. Less than a month later I had bought my own Xbox and Halo – Combat Evolved to go along with it.

I was blown away. The only FPS games I’d ever played were Rare’s GoldenEye and Perfect Dark. Since that generation’s leap to 3D, it had become hard to be wowed anymore. But Halo did. It really was “Combat Evolved”.

You play as Master Chief, the last of a group of genetically enhanced super soldiers called Spartans. He was thawed out to help save the human race who were at war with The Covenant, a group of alien religious fanatics. The Covenant had discovered an ancient planet-sized ring, a Halo, an artefact left by a long extinct race called The Architects. The Architects had built it as a weapon to destroy all life in the galaxy. The Covenant want to activate it. Master Chief is the only man who can stop them.

Graphically, it was stunning for a console at that time, it had lush vibrant worlds, a pounding orchestral score, and what made it stand out especially was the brilliant enemy AI. The Covenant had an easily distinguishable hierarchy.  There were Grunts, who were mostly cannon fodder, they’d come at you in groups but you’d taken out a few they’d scarper, shouting “Run away!” in a comical, Python-esque fashion. Jackals would take pot-shots at you from behind a shield. Hunters were a tough armoured foe. Elites were the sword-swinging commanders on the Covenant army, take one out and the Grunts and Jackals fall into disarray. It was these little touches that made it special. Heck, it even contains one of my favourite moments in gaming ever. Yet, I never finished it.

Halo 2. It took what was great about the first game and tried to make it better. It added a couple of new enemies. Drones, a flying insect race, and Brutes, giant hammer-weilding goons. They made the levels a little shorter and more varied (the first game suffered from repetitiveness. The levels were huge and symmetrical, which was clever from a design point of view, fitting in with the Halo universe, it made for a boring gameplay experience. You’d often run down a corridor and get a feeling of déjà vu thinking you’d accidentally back-tracked, turn around and go back only to realise you were going the right way in the first place! ARGH), had bigger set-pieces (an especially memorable one involving a giant mechanical spider), and took the very bold move of making you play as one of the Covenant’s Elites, The Arbitor, for half the game instead of Master Chief. It was also the first game to really bring online gaming to the masses, taking it from the preserve of PC gamers to console owners at large. Yes, then everyone could experience the ritual humiliation of dying all the time and being mocked by American children. And yet, in spite of the improvements and getting close to the end, I never finished it.

Halo 3. I’ll say it now. I have finished it. So why not the other two? The Flood. Simple as. The Flood are a virus/zombie-like enemy that infect everything they touch. They are everything The Covenant is not. The Covenant are intelligent and will use tactics to flush you out, The Flood are unrelenting and come at you in wave after wave after wave. I recognise the game makers were trying to mix up the gameplay a bit, but The Flood are frustrating, annoying, and ultimately boring. When the later levels of each game are made up of battling through The Flood , I just give up.

Halo 3 features The Flood, but thankfully in little more than a cameo role. Again, Bungie, the game developers, take the formula and refine it some more. The graphics have the fancy next-gen HD shine, the set-pieces are even bigger (battle not one, but two scarabs. AT THE SAME TIME), and they cut the controversial Arbitor as a playable character. It it rollicks along at a tidy pace, and ties the story up of the trilogy fairly neatly, but I can’t help feeling something was missing. That little spark of invention to really separate it from its earlier gen prequels. As it is, it’s a good game, just not a great one.

I should also finish by saying that a lot of people believe Halo 3′s online multiplayer is where the game comes into its own. I haven’t played it online so I can’t comment on it, but including the of recording deathmatches, and Forge, the ability to craft your own layout, weapons, and vehicles, within a map can only be seen as a good thing.

The Future…

Posted in Tech with tags , , , , on February 4, 2010 by Bjorn Grainger

… It’s easy to be cynical. We’re continually told that we’re doomed. If it’s not terrorist threats or wars in far off distant countries with seemingly no end, it’s global warming and a whole manner of many and varied natural disasters waiting to strike. We have an overwhelming preoccupation with the things that which may bring about the fall of civilisation. That’s okay, I suppose. Nobody wants to see the human race return to the dark ages. Sometimes, though, we focus so much on these negativities that we miss those things that could change our world completely, for the better.

In the past week or so, I’ve read a few articles that have made me genuinely excited about the future. Just thinking about these things and their potential blew my mind. If just a sliver of that potential is met, our lives could be changed dramatically.

The first article I stumbled across was on nuclear fusion. For so long this was the in realm of comic book fantasy. You know, super villains would power their secret island fortresses and evil mega lasers with it. The power of the sun here on Earth. The stuff on science fiction. Really. Except we’ve taken a step closer. Yes, it appears the very first ignition could take place this year.

It cannot be understated how huge this could be. An abundant source of cleanly produced energy. An end to coal and gas-powered power stations throwing carbon into the atmosphere. No more nuclear power stations and dumping of radioactive waste. A new age of energy production, so plentiful it could be virtually free. It already costs a few pennies to charge an electric car, imagine if it was free? Surely that would bring an end to the internal combustion engine? Of course, this could be more than 20/30 years away, but it’s hard not to dream.

The next article I read was to do computing. Well, kinda. We’re all familiar with Moore’s law, right? That every two years the power of a chip doubles or something? Well, for the last 30 years or so, we’ve managed to keep up with that, but we’re beginning to slow slightly. Circuits are already reaching near atomic sizes, so chip companies have been increasing the numbers of cores on a chip in order to keep up with the law. The problem is, you can only go so small. What’s smaller than an atom? Quantum mechanics of course!

I’ll tell you the some total I know about quantum physics right now. 1. A particle can be in two places at once, and 2. That the act of observing a particle changes it in some way. That’s it. The rest is greek to me. So how the hell do they hope to use this to make a quantum computer? I mean, computers rely on binary, ones and zeroes. How can you use that if the ones and zeroes can be ones an zeroes and not ones and zeroes at the same time?! This literally fries my tiny little mind. Yet, they have managed it. The first experiments are going ahead, simulating molecules and such. They’re only using a couple of qubits (quantum bits) at the moment, but for every qubit you add, the power of the computer increases exponentially. Again, it will be many many years before we could see anything using this practically, if at all, but it’s hard not be thrilled.

The final thing you’ve probably already heard about. The Cloud. All your data (music/videos/games etc.) stored in a server somewhere that you can access in an instant anywhere in the world. It’s already here in a small way. Whenever I update a contact or calendar date on my iPhone, it is sent to Mobileme (Apple’s online service) which then updates my Mac. This is small fry, though. In order to stream music and video you need a superfast network. 3G just doesn’t cut it, I’m afraid, but what’s around the corner just might. LTE (Long Term Evolution) or 4G offers theoretical download speeds of 100mbs and has just been launched in Stockholm and Oslo. Some people are already getting 40+mbs over the air while our Government promises that 20million household will have access to 50mbs by 2012 through its little copper wires in the ground. They haven’t even sold the 4G licences yet. Sigh. But let’s be positive. This, linked with cloud computing taking off, could be as big a revolution as the mobile phone.

There we go. Three things that made me dizzyingly excited as to what could happen in the future. So, for all the reports of roving gangs of feral kids, to the looming spectre of nuclear war, I really do think now is a truly amazing time to be alive.

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